- 03 Feb, 2016 1 commit
- 02 Feb, 2016 8 commits
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convert decrypter module to es6/node/browserify stub old functionalify to get all tests working updated scripts to keep builds and tests working
brandonocasey committed -
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- 01 Feb, 2016 4 commits
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- 29 Jan, 2016 3 commits
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stub old functionality to get unit tests working for now stub old test functionality to get unit tests working for now fixed some issues with the first browserify part convert m3u8 and stream modules to es6/node/browserify fixed npm scripts to work for current branch
brandonocasey committed -
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- 26 Jan, 2016 2 commits
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added notifications back to travis fixed sinon version in package.json got unit tests working by modifying the karma config Added back manifest/expected.js to the build pipeline Added a script to build/watch/clean them Added script execution to package.json got switcher partially working again
brandonocasey committed
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- 25 Jan, 2016 2 commits
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- 22 Jan, 2016 1 commit
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- 20 Jan, 2016 1 commit
- 19 Jan, 2016 5 commits
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- Addressed internal function issues as well as removed a potential fillBuffer bug - Added tests for byte-range requests
Dylan Dove committed -
- 18 Jan, 2016 1 commit
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- 15 Jan, 2016 1 commit
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- 14 Jan, 2016 2 commits
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* Added a media2.m3u8 file since that was the only variant that was missing and it just so happens that fixing selection meant media2 became very commonly selected in tests * Rendition selection test for non-exact player dimensions
jrivera committed
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- 11 Jan, 2016 1 commit
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- 05 Jan, 2016 1 commit
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- 22 Dec, 2015 5 commits
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cue.frame.data should now be accessed as cue.value.data to match iOS behavior.
David LaPalomento committed
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- 17 Dec, 2015 1 commit
- 16 Dec, 2015 1 commit
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readyState should have been a function all along added a test for expired seconds tracking not beginning until firstplay is triggered
jrivera committed
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