1. 29 Jan, 2014 1 commit
    • In the long run, we'd like to switch variants if we encounter a missing segment but for now just dive ahead. Player errors are reserved for fatal conditions, so it doesn't make sense to trigger an error now that we have some error handling. For the moment, an error is exposed on the hls plugin but no player-level event is triggered.
      David LaPalomento committed
  2. 28 Jan, 2014 4 commits
  3. 27 Jan, 2014 3 commits
  4. 26 Jan, 2014 1 commit
  5. 25 Jan, 2014 1 commit
  6. 24 Jan, 2014 1 commit
  7. 23 Jan, 2014 1 commit
  8. 22 Jan, 2014 6 commits
  9. 21 Jan, 2014 2 commits
  10. 20 Jan, 2014 3 commits
  11. 17 Jan, 2014 1 commit
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  13. 15 Jan, 2014 4 commits
  14. 14 Jan, 2014 3 commits
  15. 13 Jan, 2014 1 commit
  16. 10 Jan, 2014 2 commits
  17. 09 Jan, 2014 1 commit
  18. 08 Jan, 2014 3 commits