Missing segments are skipped
In the long run, we'd like to switch variants if we encounter a missing segment but for now just dive ahead. Player errors are reserved for fatal conditions, so it doesn't make sense to trigger an error now that we have some error handling. For the moment, an error is exposed on the hls plugin but no player-level event is triggered.
Showing
2 changed files
with
25 additions
and
15 deletions
-
Please register or sign in to post a comment