1. 12 Mar, 2015 1 commit
    • Moving live start time calculation earlier in the code flow to
      eliminate a race condition, repeating it on first play to create a
      smooth experience, and making sure currentTime is updated to match
      these changes.
      Brandon Bay committed
  2. 11 Mar, 2015 6 commits
  3. 02 Mar, 2015 7 commits
  4. 28 Feb, 2015 1 commit
  5. 27 Feb, 2015 1 commit
  6. 25 Feb, 2015 3 commits
  7. 09 Feb, 2015 1 commit
  8. 08 Feb, 2015 6 commits
  9. 05 Feb, 2015 4 commits
  10. 27 Jan, 2015 1 commit
  11. 22 Jan, 2015 1 commit
  12. 21 Jan, 2015 1 commit
    • On seeking to a discontinuity point, the buffer would not refill and
      the player would stop working. This commit fixes that issue, and
      adjusts the test to catch the previous failure.
      Brandon Bay committed
  13. 14 Jan, 2015 1 commit
  14. 07 Jan, 2015 3 commits
  15. 06 Jan, 2015 3 commits
    • David LaPalomento committed
    • Scale the initial bandwidth estimate
      David LaPalomento committed
    • Multiply the bandwidth measurement from the master playlist by five to account for the higher ratio of latency to throughput for this request relative to segments. Using the bandwidth number directly was almost always resulting in very low initial bandwidth estimates and poorer quality startup than necessary. The scaling factor was obtained by testing a number of videos from a high throughput/low latency connection as an upper bound and the same connection throttled to "DSL" levels with Network Link Conditioner for the lower bound. Update the playlist switching simulator to apply initial bandwidth estimates and reduce the simulation duration a bit so that the early behavior is more visible.
      David LaPalomento committed