- 02 Apr, 2015 8 commits
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Custom IVs are naturally expressed as Uint8Arrays but our expected manifest format was json. Swap to plain JS so we don't have to do anything hacky for testing with custom IVs.
David LaPalomento committed -
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- 20 Mar, 2015 16 commits
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Moving live start time calculation earlier in the code flow to eliminate a race condition, repeating it on first play to create a smooth experience, and making sure currentTime is updated to match these changes.
Brandon Bay committed -
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- 19 Mar, 2015 6 commits
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Clarify what happens when all else fails in rendition selection. Label "renditions" in the diagrams.
David LaPalomento committed -
Move bitrate switching docs out of the readme. Add some pretty graphics.
David LaPalomento committed
- 18 Mar, 2015 2 commits
- 17 Mar, 2015 1 commit
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- 16 Mar, 2015 1 commit
- 12 Mar, 2015 2 commits
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Moving live start time calculation earlier in the code flow to eliminate a race condition, repeating it on first play to create a smooth experience, and making sure currentTime is updated to match these changes.
Brandon Bay committed
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- 11 Mar, 2015 4 commits
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Update a test case to verify that calls to fillBuffer() and drainBuffer() are not scheduled after the player has been disposed.
David LaPalomento committed -
Add a test case to show that buffer checks begin immediately on setting a new source.
David LaPalomento committed
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