multiple-alternative-audio-tracks.md 3.73 KB

Multiple Alternative Audio Tracks

General

m3u8 manifests with multiple audio streams will have those streams added to video.js in an AudioTrackList. The AudioTrackList can be accessed using player.audioTracks() or tech.audioTracks().

Mapping m3u8 metadata to AudioTracks

The mapping between AudioTrack and the parsed m3u8 file is fairly straight forward. The table below shows the mapping

m3u8 AudioTrack
label label
lang language
default enabled
??? kind
??? id

As you can see m3u8's do not have a property for AudioTrack.id, which means that we let video.js randomly generate the id for AudioTracks. This will have no real impact on any part of the system as we do not use the id anywhere.

The other property that does not have a mapping in the m3u8 is AudioTrack.kind. It was decided that we would set the kind to main when default is set to true and in all other cases we set it to alternative

Below is a basic example of a mapping m3u8 layout

{
    'media-group-1': [{
        'audio-track-1': {
            default: true,
            lang: 'eng'
        },
        'audio-track-2': {
            default: true,
            lang: 'fr'
        }
    }]
}

Corresponding AudioTrackList when media-group-1 is used (before any tracks have been changed)

[{
    label: 'audio-tracks-1',
    enabled: true,
    language: 'eng',
    kind: 'main',
    id: 'random'
}, {
    label: 'audio-tracks-2',
    enabled: false,
    language: 'fr',
    kind: 'alternative',
    id: 'random'
}]

Startup (how tracks are added and used)

AudioTrack & AudioTrackList live in video.js

  1. HLS creates a MasterPlaylistController and watches for the loadedmetadata event
  2. HLS parses the m3u8 using the MasterPlaylistController
  3. MasterPlaylistController creates a PlaylistLoader for the master m3u8
  4. MasterPlaylistController creates PlaylistLoaders for every audio playlist
  5. MasterPlaylistController creates a SegmentLoader for the main m3u8
  6. MasterPlaylistController creates a SegmentLoader for a potential audio playlist
  7. HLS sees the loadedmetadata and finds the currently selected MediaGroup and all the metadata
  8. HLS removes all AudioTracks from the AudioTrackList
  9. HLS created AudioTracks for the MediaGroup and adds them to the AudioTrackList
  10. HLS calls MasterPlaylistControllers useAudio with no arguments (causes it to use the currently enabled audio)
  11. MasterPlaylistController turns off the current audio PlaylistLoader if it is on
  12. MasterPlaylistController maps the label to the PlaylistLoader containing the audio
  13. MasterPlaylistController turns on that PlaylistLoader and the Corresponding SegmentLoader (master or audio only)
  14. MediaSource/mux.js determine how to mux

How tracks are switched

AudioTrack & AudioTrackList live in video.js

  1. HLS is setup to watch for the changed event on the AudioTrackList
  2. User selects a new AudioTrack from a menu (where only one track can be enabled)
  3. AudioTrackList enables the new Audiotrack and disables all others
  4. AudioTrackList triggers a changed event
  5. HLS sees the changed event and finds the newly enabled AudioTrack
  6. HLS sends the label for the new AudioTrack to MasterPlaylistControllers useAudio function
  7. MasterPlaylistController turns off the current audio PlaylistLoader if it is on
  8. MasterPlaylistController maps the label to the PlaylistLoader containing the audio
  9. MasterPlaylistController maps the label to the PlaylistLoader containing the audio
  10. MasterPlaylistController turns on that PlaylistLoader and the Corresponding SegmentLoader (master or audio only)
  11. MediaSource/mux.js determine how to mux