- 02 Apr, 2015 6 commits
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- 20 Mar, 2015 16 commits
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Moving live start time calculation earlier in the code flow to eliminate a race condition, repeating it on first play to create a smooth experience, and making sure currentTime is updated to match these changes.
Brandon Bay committed -
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- 19 Mar, 2015 6 commits
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Clarify what happens when all else fails in rendition selection. Label "renditions" in the diagrams.
David LaPalomento committed -
Move bitrate switching docs out of the readme. Add some pretty graphics.
David LaPalomento committed
- 18 Mar, 2015 2 commits
- 17 Mar, 2015 1 commit
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- 16 Mar, 2015 1 commit
- 12 Mar, 2015 2 commits
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Moving live start time calculation earlier in the code flow to eliminate a race condition, repeating it on first play to create a smooth experience, and making sure currentTime is updated to match these changes.
Brandon Bay committed
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- 11 Mar, 2015 6 commits
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Update a test case to verify that calls to fillBuffer() and drainBuffer() are not scheduled after the player has been disposed.
David LaPalomento committed -
Add a test case to show that buffer checks begin immediately on setting a new source.
David LaPalomento committed -
Make sure the playlist loader is immediately disposed when the source is changed instead of waiting for sourceopen. Previously, it was possible that the source would be changed and fillBuffer() would run before the new set of playlists had been loaded. In that case, HLS would download a segment from the old playlist and block drainBuffer() from making progress because playlist.segments in the segmentBuffer element would be undefined. Switch from using timeupdate to trigger buffering to using straight window.timeout which fixes #160 and fixes #133.
David LaPalomento committed
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