gap-skipper.test.js
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import videojs from 'video.js';
import QUnit from 'qunit';
import {
useFakeEnvironment,
useFakeMediaSource,
createPlayer,
openMediaSource,
standardXHRResponse
} from './test-helpers.js';
import GapSkipper from '../src/gap-skipper';
QUnit.module('GapSkipper', {
beforeEach() {
this.env = useFakeEnvironment();
this.requests = this.env.requests;
this.mse = useFakeMediaSource();
this.clock = this.env.clock;
this.old = {};
// setup a player
this.player = createPlayer();
},
afterEach() {
this.env.restore();
this.mse.restore();
this.player.dispose();
}
});
QUnit.test('skips over gap in firefox with waiting event', function() {
this.player.autoplay(true);
// create a buffer with a gap between 10 & 20 seconds
this.player.tech_.buffered = function() {
return videojs.createTimeRanges([[0, 10], [20, 30]]);
};
// set an arbitrary source
this.player.src({
src: 'master.m3u8',
type: 'application/vnd.apple.mpegurl'
});
// start playback normally
this.player.tech_.triggerReady();
this.clock.tick(1);
standardXHRResponse(this.requests.shift());
openMediaSource(this.player, this.clock);
this.player.tech_.trigger('play');
this.player.tech_.trigger('playing');
this.clock.tick(1);
// seek to 10 seconds and wait 12 seconds
this.player.currentTime(10);
this.player.tech_.trigger('waiting');
this.clock.tick(12000);
// check that player jumped the gap
QUnit.equal(Math.round(this.player.currentTime()),
20, 'Player seeked over gap after timer');
});
QUnit.test('skips over gap in chrome without waiting event', function() {
this.player.autoplay(true);
// create a buffer with a gap between 10 & 20 seconds
this.player.tech_.buffered = function() {
return videojs.createTimeRanges([[0, 10], [20, 30]]);
};
// set an arbitrary source
this.player.src({
src: 'master.m3u8',
type: 'application/vnd.apple.mpegurl'
});
// start playback normally
this.player.tech_.triggerReady();
this.clock.tick(1);
standardXHRResponse(this.requests.shift());
openMediaSource(this.player, this.clock);
this.player.tech_.trigger('play');
this.player.tech_.trigger('playing');
this.clock.tick(1);
// seek to 10 seconds & simulate chrome waiting event
this.player.currentTime(10);
for (let i = 0; i < 10; i++) {
this.player.tech_.trigger('timeupdate');
}
this.clock.tick(2000);
// checks that player doesn't seek before timer expires
QUnit.equal(this.player.currentTime(), 10, 'Player doesnt seek over gap pre-timer');
this.clock.tick(10000);
// check that player jumped the gap
QUnit.equal(Math.round(this.player.currentTime()),
20, 'Player seeked over gap after timer');
});
QUnit.test('skips over gap in Chrome due to video underflow', function() {
this.player.autoplay(true);
this.player.tech_.buffered = () => {
return videojs.createTimeRanges([[0, 10], [10.1, 20]]);
};
// set an arbitrary source
this.player.src({
src: 'master.m3u8',
type: 'application/vnd.apple.mpegurl'
});
// start playback normally
this.player.tech_.triggerReady();
this.clock.tick(1);
standardXHRResponse(this.requests.shift());
openMediaSource(this.player, this.clock);
this.player.tech_.trigger('play');
this.player.tech_.trigger('playing');
this.clock.tick(1);
this.player.currentTime(13);
let seeks = [];
this.player.tech_.setCurrentTime = (time) => {
seeks.push(time);
};
for (let i = 0; i < 7; i++) {
this.player.tech_.trigger('timeupdate');
}
QUnit.equal(seeks.length, 1, 'one seek');
QUnit.equal(seeks[0], 13, 'player seeked to current time');
});
QUnit.module('GapSkipper isolated functions', {
beforeEach() {
this.gapSkipper = new GapSkipper({
tech: {
on: () => {},
off: () => {}
}
});
}
});
QUnit.test('skips gap from video underflow', function() {
QUnit.equal(
this.gapSkipper.gapFromVideoUnderflow_(videojs.createTimeRanges(), 0),
null,
'returns null when buffer is empty');
QUnit.equal(
this.gapSkipper.gapFromVideoUnderflow_(videojs.createTimeRanges([[0, 10]]), 13),
null,
'returns null when there is only a previous buffer');
QUnit.equal(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 20]]), 15),
null,
'returns null when gap is too far from current time');
QUnit.equal(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 20]]), 9.9),
null,
'returns null when gap is after current time');
QUnit.equal(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10.1], [10.2, 20]]), 12.1),
null,
'returns null when time is less than or equal to 2 seconds ahead');
QUnit.equal(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 20]]), 14.1),
null,
'returns null when time is greater than or equal to 4 seconds ahead');
QUnit.deepEqual(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 20]]), 12.2),
{start: 10, end: 10.1},
'returns gap when gap is small and time is greater than 2 seconds ahead in a buffer');
QUnit.deepEqual(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 20]]), 13),
{start: 10, end: 10.1},
'returns gap when gap is small and time is 3 seconds ahead in a buffer');
QUnit.deepEqual(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 20]]), 13.9),
{start: 10, end: 10.1},
'returns gap when gap is small and time is less than 4 seconds ahead in a buffer');
// In a case where current time is outside of the buffered range, something odd must've
// happened, but we should still allow the player to try to continue from that spot.
QUnit.deepEqual(
this.gapSkipper.gapFromVideoUnderflow_(
videojs.createTimeRanges([[0, 10], [10.1, 12.9]]), 13),
{start: 10, end: 10.1},
'returns gap even when current time is not in buffered range');
});